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We Can All Play: How Innovation is Transforming the Future for Gamers with Disabilities

When we look back on our childhoods, we often fondly remember blissful moments of play and the joys of experiencing play with others that grew up alongside us. For some of a certain age, those memories of play likely involve video games. From unwrapping a PlayStation 2 on Christmas morning when I was 8 to having Mario Kart tournaments with my friends in college at 19, some of the most fun moments of my life, including up to the present day, have involved video games.

For most of us that play or have played video games, I imagine that there are a few aspects we rarely, if ever, have considered: the ability to pick up a controller, press buttons, view the screen, and hear the music and sounds of the gameplay. We’ve taken for granted our bodies’ capabilities to operate, interact with, and ingest the game. We forget that without these physical abilities, we likely wouldn’t be able to play at all. This is a reality that many people with disabilities, both children and adults, experience every day.

The Microsoft Adaptive Controller

The Xbox Adaptive Controller (Image Credit: Microsoft)
The Xbox Adaptive Controller and a number of it’s attachments
(Image Credit: Microsoft)

Hurdles to Overcome

Nine year-old Owen Sirmons using his Adaptive Controller while gaming with a friend
(Image Credit: Austin American-Statesman)

Looking to the Future

Despite already having made monumental strides for the greater community of gamers with disabilities, Microsoft and other developers already have their eyes on the future. “More peripherals will be made for the controller and there will be more options. The controller has a lot of flexibility, and hopefully we’ll pick up on how other people are using it and it’ll give us some ideas.” says Donegan.

Gamers around the world hope that Xbox’s innovation inspires other companies such as Nintendo and Sony to develop their own inclusive hardware; noting that competition in the market would fuel new discoveries, lower prices, and ultimately create more options for gamers to play their preferred way. “As the community comes up with solutions themselves and starts sharing them, that’ll feed peoples’ ideas of what they might be able to try for themselves.” Donegan notes.

“No matter how your body is or how fast you are, you can play… It’s a really good thing to have in this world.” – Owen Sirmons


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